> For the complete documentation index, see [llms.txt](https://astroversex.gitbook.io/astroverseX/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://astroversex.gitbook.io/astroverseX/economy/revenue-share.md).

# Revenue share

100% revenue share — every dollar the Astroverse generates flows back through buybacks, holder rewards, and real P2E payouts on Base.

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**100% revenue share.** Not a slice — the whole engine. Every stream the Astroverse opens — ads, launches, casinos, gameplay — is wired back to **buybacks**, **holders**, and **players**. Zero extraction. Full loop.
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Game revenue goes to **buybacks**, **holder rewards**, and what players earn in-game.

***

## How revenue flows today

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### Buybacks

NFT ads, Astroverse launches, casino revenue, and more fund **automated buybacks** — tightening supply as the universe scales.
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### Holder share

Each day, the top **0.05%** of holders split tax fees. Snapshot time is **random**; payouts settle **on-chain**.
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### Play to earn

**Real tokens in-game.** Earn from fights, quests, and completed runs — not points that die in the lobby.
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### Tax flywheel

The **3/3 tax** on $ASTROVERSE routes one third each to in-game rewards & buybacks, marketing & partnerships, and development — see [Tokenomics](/astroverseX/economy/tokenomics.md).
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***

## Revenue streams

| Source                | What it funds                                        |
| --------------------- | ---------------------------------------------------- |
| **On-chain ad NFTs**  | Buybacks + ecosystem growth (Zenith / Core / Nebule) |
| **Launchpad worlds**  | Community-branded metaverses — fees feed the loop    |
| **Casinos & shops**   | In-world economies → holder rewards & buybacks       |
| **Gameplay & quests** | Direct **P2E $ASTROVERSE** payouts to active pilots  |

<a href="/astroverseX/economy/on-chain-ads.md" class="button secondary">On-chain ads</a> <a href="/astroverseX/play/multiverse-launchpad.md" class="button secondary">Launchpad</a>

***

## Futuristic goals

The revenue model is built to **compound** as the multiverse expands — not plateau at launch.

* **Casino & clinic economies** — Q3 locations become live revenue rails, not just scenery
* **Launchpad at scale** — every meme community that ships a branded world adds a new fee stream back to buybacks and holders
* **Degen Space (Q4)** — real-time on-chain social layer with integrated interaction and new monetization surfaces
* **Native VR (Q4)** — immersive sessions, premium placements, and ad bands in three dimensions
* **Expanded holder mechanics** — deeper daily snapshots, on-chain settlement, and transparent tax routing as volume grows
* **Supply discipline** — **5% buyback & lock** on the [Roadmap](/astroverseX/build/roadmap.md) tightens float while revenue keeps cycling

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**The north star:** Play more → revenue rises → buybacks + holder payouts + P2E intensify → more communities launch → repeat. That's the **100% revenue share** promise — built for the long arc, not a one-season grind.
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<a href="https://astroversex.com/#features" class="button secondary">View on site</a>
